Post by maerko on Sept 15, 2015 12:02:11 GMT -5
Basic
Name: Momoe Kita
Nickname: Momo
Gender: Androgynous Male | ♂
Age: 17
Blood Type: AB+
Level: D
Guild:Fairy Tailu
Skills:
Skill Name: Adept Cook
Description: Momoe is refined in the culinary arts, and able to preform more complicated recipes than most. They know a few tricks with the knife, and have a refined pallet. Utilizing a stove or a camp fire in the wild. They're sure to make at least a decent meal. They have a particular specialization in vegetarian dishes!
Skill Name: Sense Motive
Description: Momoe has a keen, eerie stare that is intent on looking right through a person's expression. Attempting to seek out a NPC/Player's true intent, and not what they put on their face.
Skill Name: Hiding
Description: Although not a magic, Momoe has developed a knack for hiding. Usually through the use of trees and bushes, and use of camouflage clothing. He has learned to be harder to spot by even a trained eye. Although, it is not true invisibility it's helpful for being sneaky.
Description
Height: 5'4
Weight: 108
Appearance:
Momoe is a slight male, not tall and tends to be shorter than most women in fact. His face carries a certain firmness, and gloomy nature to him; Which can be discomforting with his pale, icy blue eyes. The male carries a healthy mix of both masculine and feminine features, with his pale skin can almost has an angelic-like look. But, not without a few imperfections such as rather pointy, small nose. Often it can be harder to tell his gender.
His taste in clothing is often not seen as fashionable, not one to follow trends he prefer comfort over looks to an extent. He has a extreme favorite for dark colored clothing, especially black. Comfortable things like yoga leggings are loved! While shirts tend to be cotton-based, and hug the frame lightly. Horrible for winter and cold settings.
He has a specialised wizardly tool belt made of beige leather, highly durable although not in place of armor. On the left side of the belt is a gun holster. The right contains a clip holder for Celestial Keys. Each are represented by a Fairy Tail symbol!
Guild Tattoo: Lower Back(Tramp Stamp) colored black
Weapons: Magical Gun
Items: 2000J worth of bullets. Pew. (400 Bullets)
Bio
Personality:
Apprehensive, Composed, and Bitter are the three best ways to describe Momoe's personality. The teen finds himself distancing far away from others. Even his so-called comrades that are not Celestial Spirits are put at arms length. It not easy for him to call someone a friend when around him. He loathes the presence of others for the most part, closing himself off from other people. Finding solace in serene, quiet areas especially in luscious nature areas with waterfalls. Most would find the Magician boring, and jaded due to his quiet, bitter nature. Usually never giving him the time of day any way. Not one to voice his distaste without first being stricken at he'll tolerate people to a certain extent. Especially for the good of the Guild, or a group of people he cares for.
Around crowds the shy teen finds himself feeling small, and tense. Cramped on the inside, he'd tense up a huge crowd especially if they roar in a ballyhoo. This causes his him to make some awkward, illogical decisions to work around said fear. Taking different routes, the high road just to avoid such a place like this. The process of warming up this boy is a long, tedious road that most would not put the effort into doing. By the same token, he's not one to back down from a fight or be a doormat afraid to voice his opinion towards other. Being entirely blunt in nature, he'll speak his mind and truth often even friendly situations that may call for a little white fib.
Composed in the sense of personality, he finds himself unable to get too excited at times even in success. He's not a Party-Goer, people person or someone who can handle a conversation for very long at all. Instead, he prefers calming hobbies such a Poetry to pass the time, and keep his mind stimulated. A life style not suited for everyone, but perfect for him between Training and other Wizard things. Although he's composed, he holds a huge darkness inside of him. One that could almost drove him to a dark guild, and insanity. A deep-rooted hatred for humanity that dwells inside of him, able to strike at a moments notice. But, it takes certain triggers to awaken such a thing to happen. Usually involving Celestial Spirits. Though, it's not a blood thirsty type of trigger. It's more plotted, and dark. Wanting them to suffer over death. It was enough to guide him to the guild Fariy Tail before he fell any deeper into it.
In battle he is most defiantly a team player regardless of his feelings towards a comrade. Unless, it's a Celestial Spirit the teen may not go the extra mile to ensure certain things for them depending on the situation. As a leader, he is logical and calculates his risk accordingly and quickly, finding himself adaptable. Though, he switches between Leader and Follower, and even as a leader his goal is to always create an opening for allies and not let opening go to waste. With his spirits, they are equal partners. Perhaps even more valuable than himself or another living being in his group. He's not one to lose his cool, but if a Celestial Spirit or if someone works the great feat of becoming a kith he could actually care about gets hurt rage may drive him to fight harder for them.
Likes:
- Celestial Spirits, His main magic, his joy. His pride. He believes in their innocence. Any negativity that may surround them would be a cause by humankind abusing them!
- Super Spicy Curry. It's his favorite food alongside most spicy foods!
- Poetry, Though he's not great at writing it. He enjoys it along side all kinds of literature.
- Cute, adorable things like a Munchkin Cat with big eyes, and a pouty face. Though he'll never admit to it, and is entirely secretive about this.
Dislikes:
- Liver. It was a classic dish in his family, forced to it. Irrational hate for this dish. As well as most bitter foods, and beverages save for good coffee and some teas.
- Vile, ugly things like Monsters that are not cute in the slightest!
- Abuse or Slander towards Celestial Spirits.
- Trust. Something he was never good in placing, especially in people. Though he hates to break his trust with others.
- People. He's never had a good relationship with anybody, not even his parents even though they're alive and well. The teens find them jaded, and unkind even if they look kind.
- Seagulls. He has Laridaphobia - An irrational fear of Seagulls. They're so weirdly shaped, and creepy in his opinion. It makes him break down into a little girl around them, and cower in fear of the mighty 'Gull, grovelling before his deity to make it go away should one appear. They seem prone to attack him for unknown reasons.
Jobs: Teh Weezard A magical one
History:
Momoe Kita was born before the crack of down at 4:54 AM, a healthy weight and size. No problems as expected. Though his family was nicer, and more privilege then other families. It goes without saying that the Kita Family was not without it's dysfunctions. He was born into the youngest of a large mixed family. Only having his half sister of direct relations. The other were four other siblings, two brothers and sisters. He was the baby, though he received slack and love from his mother and siblings. His father and half sister were not so loving at the start of his life. As he grew his father was deceptively abusive, and no one believed Momoe. Though he could weep and tattle, it always came with punishment on the down low. Momoe did not want to join the miner industry like his family, or even be a baker like his mother. With his jewels saved he managed to buy his first silver key, scolded for such actions and his family had zero history or talent with magic. Some say it was a miracle that Momoe was a wizard at all, as in comparison to the world few humans manage the feat of magic.
Though, it only resulted in more scolding. His father having a distaste for magic, and jealously that he was able to do such. It resulted in him fleeing home to pursue a life of freelance wizard hood. Although he had a very weak key at first. He had used it to help with basic jobs and tasks for pay as he roamed around Magnolia Town and other cities. No longer wishing to feel the abuse of his father, and followed a path he wanted.
The lack of friends allowed for a deep rooted connection with spirits. When he'd meet another Celestial Spirit Wizard, he'd beg to talk with their spirits. Hearing and see the abuse from humans only made him grown to hate humanity when he ran intot he wrogn ones. Before long, he was spending time in jail for despicable acts done towards self-deemed 'Spirit Abusers'. Slander, physically attacking them, graffiti, and more! The teen even caught the Mayor's eye. Where a probation deal was made for this young wizard when he crossed the line of hospitalizing a person who had a powerful family member. He'd be forced to join a guild of his choosing to serve it out with ... With little options in mind, he decided upon the guild in his birth town: Fairy Tail. Saving him from a possible darker path.
Magic
Mage Type: Celestial Spirit Magic:
Celestial spirit magic is a summoning based holder magic, allowing for the user to call upon the constellations, using various keys to conjure up the spirits from their home in the sky, a place called the spirit world. Each summon embodies their constellation, some more then others. They all have varying personalities and abilities, ranging from mages to full on combat assailants. Each spirit has their own set of rules that their summoner must obey in order for the user to be able to summon them. The very first time the key is summoned, the user and the spirit must sit down to talk about these requests, this is refereed to as a contract. As long as the user follows through with the contract, the spirit will be under their control, accepting them as a master, and fighting for them, and/or along side them.
Elemental Affinity: Varies from Spirit to Spirit!
Example spells:
Spell Name: Forced Closure
Level: D
Range: 15m
Description:
Usually, spirits and masters have to agree in order for their gate to be closed, however, Momoe has the unusual ability to close the gate without the permission of the spirit. The spirit, however, do not have the luxury of closing their gate by themselves, they need permission from Momoe to go home. (gold keys can send them selves back to the spirit world due to their immense power)
Drawback:
- Can cause tension in the relationship; Relationship is key for a Celestial Spirit Wizard.
- If faced with someone like a Doll User who can control spirits, it can be difficult to close the gate with force!
Spell Name: Self-Summon
Level: C
Range: 5-10m
Description:
Once per thread, one of Momoe's spirits can summon themselves (as long as the contract requirements are meant). The summoning its self costs as normal. But, in a pinch the ever watchful Celestial Spirits can come out for a surprising save provided they care enough for their Owner. The duration, cool down, and spell costs of the spirit still apply. No other spirits can be summoned for the duration of that summon.
Drawback:
- Only usable once per thread
- No other spirits can be summoned at this time.
- Requires to be Good Terms with the Spirit.
Spell Name: Star Dress
Level: B
Range: Self-Cast
Description:
Star dress is a unique ability granted to Celestial Spirit Wizards who have shared a significant bond with their spirits. By linking their magical energy to a gate key, the user of Celestial spirit magic can use that spirits passive ability and their spell(s), and even their weapon if they have one. The user can only link with one key at a time, and the link only lasts for three posts. All spells used by the user while this ability is active cost a little extra than the spell when cast by the spirit themselves. The spirit the user links to does not have to be the spirit summoned. (this is canon)
Drawback:
- Requires a decent relationship with the spirit in mind
- Using the Magic of the Spirit costs more than if the spirit used it!
- Requires the key at all times!
Spell Name: Star Refresh
Level: A
Range: 5m
Description:
The Spirit retreat to their Owner's side, and magic power is channelled into the key for up to two posts. During this time, magic power is transferred and refunded to the spirit and they are healed of their wounds at amazing speeds. Their duration of their stay in the human world is essential doubled, as if they just entered the world allowing them to continue on as good as new.
Drawback:
- Usable once per Spirit in a thread, with a hefty delay between uses.
- DRAINING. Even for an A-Rank Technique it's not easy to repeat. It's almost like a last ditch effort if that Spirit is favorable.
- Can take time to heal up the deeper wounds, but it is still quite fast. While doing this both he and his Spirit at a stand still.
Spell Name: Recompense Summoning
Level: S
Range: 5-10m
Description: A technique that makes possible for a Celestial Spirit Mage to summon the Celestial Spirit King, who does not have a physical key, but there are certain conditions to do so. The first condition is the ability to summon at least three Spirits of the Zodiac at once. The second is that a Golden Zodiac Key must be sacrificed to do so. The final condition is that the Mage and the Spirit of the Key must have a high level of trust between them. Whichever Key is sacrificed to summon the King will then crumble to pieces, and will henceforth be unusable. As such, the Spirit of the Key will no longer be able to travel the Mage's world. Therefore doing so is considered the very last resort.
Drawback:
- A Golden Zodiac Key is lost five-ever ;(
Spells:
Spell Name: Celestial Fireworks
Level: D
Range: 100m (300ft) into the air.
Description: By twirling any Celestial Gate Key, the user can make fireworks of a golden color. This is especially useful for signalling allies of an enemy, or if they're in need of help. Although it serve no use in actual combat, it's a simple pretty flare. When it reaches it's maximum attitude it will explode into a pretty, goldenrod color. Making a loud booming noise to reassure it's ability to be seen. Pew.
Drawback:
- Harmless combat wise, it'd be like a big magical feather sweeping them in the face. Also, it'd be warm.
- Best used at night, though in the day it can still be seen.
- Requires a key.
Spell Name: Gate of the Lyre: Open
Level: D
Range: 5-10m
Description: Momoe uses the key and opens the gate between worlds to summon Lizz. An entertainer spirit. Her music more often that not is very therapeutic to the soul. She can sing, and play the harp, and really any instrument you can think of. She plays off the emotions around her to match a song special to them. Though, she does take requests! Lizz is able to be out as long as the user needs her, but will flee if combat arises. (See Spoiler below for more details.)
Drawback:
- Can only be summoned three times a month. She's a busy Spirit!
- Lizz is completely Non-Combat!
Name:Lizz
Gate: Gate of the Lyre
Key: Silver
Type: Non-Combat
Personality: Lizz is a quiet girl of very few words, who enjoys putting more show than tell into what she does. Especially when it comes to entertainment, and music time. She has also prove quite knowledgeable in some forbidden chants(Such as Moon Drip) and the musical arts.
Lizz's Spells:
Spell Name: Emotional Reflect!
Level: D
Range: 10-15m
Description:
Lizz's songs themselves can embody the heart and feelings of the people around her. As such she can incorporate and play better music according to those around her! Unless something is request, then she plays as normal. Her relaxing music allows the listeners to regenerate Magic Power very slowly and to anyone who listens.
Drawback:
Gate: Gate of the Lyre
Key: Silver
Type: Non-Combat
Personality: Lizz is a quiet girl of very few words, who enjoys putting more show than tell into what she does. Especially when it comes to entertainment, and music time. She has also prove quite knowledgeable in some forbidden chants(Such as Moon Drip) and the musical arts.
Lizz's Spells:
Spell Name: Emotional Reflect!
Level: D
Range: 10-15m
Description:
Lizz's songs themselves can embody the heart and feelings of the people around her. As such she can incorporate and play better music according to those around her! Unless something is request, then she plays as normal. Her relaxing music allows the listeners to regenerate Magic Power very slowly and to anyone who listens.
Drawback:
- Obviously does nothing in combat!
- Can often cause emotional strife if no request is made, playing off the emotions at the right time to cause sadness unintentionally.
- Can sort of reveal to the enemy where the current location of the Summoner and friends. Music isn't quiet!
Spell Name: Gate of the Lynx: Open
Level: D
Range: 5-10m
Description: Momoe uses the key and opens the gate between worlds to summon Lyn. The Lynx Spirit. A fiery combatant who does well in fighting with groups due to her huge lack of ranged attacks. But, as a master of Celestial Spirit Karate expert she will not let her owner or the children down at all costs! Lyn can be summoned for three posts before returning to the spirit world. (See the Spoiler below for more Details on Lyn.)
Drawback:
- Limited to melee range, as such anybody who is quick and nimble or can keep this fighter at bay will be at an advantage
- Magic is limited to close combat, or enhancing physical attributes of hers to fight better. She has no ranged attacks!
- Reckless personality can often spell trouble for the Caster and allies as she is rough around the edges and pride can get make fights that are not needed.
- Cat Puns. So many cat puns!
Name: Lyn
Gate: Gate of the Lynx
Key: Silver
Type: Melee
Personality:
A fiery, prideful, foolhardy personality. Lynx is very charismatic being who brings passion to those around ... Or tries too. At times she can be rough around the edges, and have enough cat puns to give you a headache. She's very in-tune with her feline side despite being a humanoid. She loves nothing more than tough combat, and strong opponents. She cares deeply for her friends, human or spirit kind a like should they make it on her white list.
Lyn's Spells:
Spell Name: Star Blow!
Level: D
Range: Direct Contact Only.
Description: A powerful caster magic that increase her normal damage by double her strength with melee attacks. The enhanced strike by can be augmented to any bodily part she chooses. The strike if connect are far more brutal, as they are assisted by magi power.
Drawback:
- Limited to Melee Range
- Straight forward, and still just as avoidable as any other hit from the body. Just has more power!
- Puts a lot of stress on the user, thus it cannot be used too often.
Spell Name: Gate of the Compass Minor: Open
Level: C
Range: 5-10m
Description: Momoe uses the key and opens the gate between worlds to summon Circinus. A mystery, new key that is quite rare. Most do not dare to use it for it's strange, enigma ways. Despite this it proves to be a reliable spirit. Circinus is able to manipulate the magnetic waves in the earth in to float. On the flip side he acts as a compass, able to lead and recognize directions instantly. It's memory is photographic and almost perfect. It is able to transmit thoughts and images of the person it's equipped too. Circinus lasts for three posts before returning to the Spirit World. (See the Spoiler below for more details on Circinus.
Drawbacks:
- Drains magical energy faster from the person it equips too, is not a thing that can be worn forever.
- Has little to no use on it's own in combat, is completely reliant on someone to equip to do anything. Otherwise it floats and beeps like crazy.
- Has to be willing to fight for the cause, or take damage for the holder to be used properly. Otherwise you can't force him to equip. At times he can be robotic in personality.
- Language Barrier when not equipped to someone. Otherwise all you hear from it is rapid beeps if something is sneaking up on you.
- Can have a confusing nature at times, and it's personality some may find strange. Pleasing this thing may prove to be more trouble than one would know. And, if not pleased he will not assist in battle!
Name: Circinus
Gate: Compass Minor
Key: Silver
Type: Support
Personality:
An enigma to say the least ... And is oddly robotic except when it's being clingy to whoever is around him. Sometimes the ball can act like a dog, rubbing against someone. Fetching things, begging for petting. He shows emotions via light in the eyes and communicate through beeps unless equipped.
Circinus's Spells:
Spell Name: Star Equip
Level: D
Range: Contact
Description:
Circinus is an adaptable creature, completely reliant on equipping to someone in terms of combat. The transformation depends mostly upon the Caster's power. But, takes into account the person it's equipped to. When it -willing- equips to another person. It will infuse with their body temporary offering more durability as a metal long gauntlet that covers the entire arm. It also insight from it's perspective from it's eye on the palm of the gauntlet it becomes. The person will become more endowed with physical strength and durability!
If one is B Rank or above Circinus will be able to draw even more Magic Power and improve and expand to be more than a gauntlet. They were be a partial armor that covers half the abdomen. Providing even more defence, and offence then before!
At A Rank and above, Circinus will be able to evolve to his final stage, becoming a full set of armor covering the legs, body, and head. Increasing not only durability, and power. But finally adding an additional increase in speed!
Drawback:
- Drains the person it equips to slightly, be it the Caster of an Ally.
- If equipped to the Celestial Wizard it's an extra drain to their Magic Power!
- Is not indestructible, or will protect the wielder from to many intense blows or even overly destructive blows. It can only take so many hits before being sent back to the spirit world
- Can sometimes control the arm or person body. Leaving them for some wrong moves if it decides a move is better
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