Post by Battler Myrddin on Sept 21, 2015 18:12:26 GMT -5
the one who is reflected
what are these beautiful colors that are seen
it is a dangerous path to walk
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Lawful – Despite his current nature, Battler will uphold the laws and rules decided upon, loathing those who create chaos and disorder.
Analytic – Battler will analyze every situation give the fats, even taking into account the people and their emotions, before deciding on a course of action, even if it means he has to run away and look weak.[/ul]
WEAKNESSES |
Detached – Battler is detached from most things surrounding him, viewing it all as background noise if it doesn't concern him or involve him personally. He places himself as an observer of events that happen around him and doesn't get involved until it becomes personal.
Demonic – Every now and then, Battler will have some demonic urges that he has to deal with. Since the source of his demonic nature came from different demons, there are a variety of ways to calm himself, though the most effective is through combat.[/ul]
SKILLS |
Demonic Soul – With a demonic soul, one can effectively have the devils luck and survive a fatal blow once per thread and continue to fight for an additional post in a fervor, as the cost of a high fever and magic deprivation afterwards.
Magic Flow – With this, one can effectively see the flow of magic in the air and body of other beings, even in the spells that have been cast. Has an effective range of 15m.
Demonic Conversion – Semi-passively absorbs magic from the surroundings and converts it into demon energy which can effectively feed a demonic being their required nutrients and speed up their healing of injuries and replenish their own magic.
WEAPONS |
Name - Demon's Gift
Level - B
Description - Image. A single-edged blade with a balance in both offense and defense, slightly favoring defense. Unique feature is that it is infused with the will of demons, allowing its wielder to hear a voice of protection to guide them should their wielder encounter danger. Has a length of 108cm, 92cm being the blade itself.
Availability - Not in shops. 8,000 Jewels
ITEM |
WIP – WIP
MAGIC TYPE |
Magic Erebea - Mage type of demonic origin which converts mana into demonic energy. Works on a basis of corruption and erosion.
Magic Erebea - When a being absorbs too much demon energy and demon magic to replenish their own instead of allowing their own body to restore it, they carry the risk of corrupting their bodies. As such, Magic Erebea is the corruption of one's magic container. Once the entire container has been corrupted, it further infects their body to make it a more suitable environment for demonic energy to live, effectively changing them into a demon and taking over their previous magic types to replace it with demonic magic.
Magic Erebea converts magic into demonic energy to provide sustenance for its wielder, allowing them to 'eat' magic. However, due to the concentration of magic in spells, they cannot be eaten as it would be akin to trying to eat a horse in a single bite. Moreover, due to the difference in demon energy and magic energy of Earthland, Magic Erebea takes time to break down the magic and convert it into demon energy. Absorbing it too quickly can do more harm than good as it becomes poison to a demonic being.
Unlike emission type magic, Magic Erebea is primarily a reinforcement type magic that converts raw energy into physical enhancements, with secondary and tertiary spells being meant for casting/emission. Erebea absorbs energy and floods the body with this demonic power, either enhancing certain parts of the body or the body as a whole. Emission occurs by leaking out this energy from the body, conflicting with the magic energy in the area and canceling it out, providing a means of attacking another spell or being, dependent on the user's preference and mastery of Erebea.
Erebea can also enhance and strengthen items not of their body, such as flooding a sword with Erebea to strengthen its power and add effects such as a wind cutter.
As an Erebea user advances, their body becomes less human until they are effectively a full-fledged demon with the possibility of their mind forever being lost to the energy thrashing about inside them. As a dark erosion type of magic, the body will slowly be taken over until the user conquers it. Their white skin, for instance, may start to turn black from the hands first with glowing patterns appearing on their body, not reverting and steadily advancing over time and causing excruciating pain. A double edged blade where one either masters and controls it or dies at a young age.
Magic Erebea converts magic into demonic energy to provide sustenance for its wielder, allowing them to 'eat' magic. However, due to the concentration of magic in spells, they cannot be eaten as it would be akin to trying to eat a horse in a single bite. Moreover, due to the difference in demon energy and magic energy of Earthland, Magic Erebea takes time to break down the magic and convert it into demon energy. Absorbing it too quickly can do more harm than good as it becomes poison to a demonic being.
Unlike emission type magic, Magic Erebea is primarily a reinforcement type magic that converts raw energy into physical enhancements, with secondary and tertiary spells being meant for casting/emission. Erebea absorbs energy and floods the body with this demonic power, either enhancing certain parts of the body or the body as a whole. Emission occurs by leaking out this energy from the body, conflicting with the magic energy in the area and canceling it out, providing a means of attacking another spell or being, dependent on the user's preference and mastery of Erebea.
Erebea can also enhance and strengthen items not of their body, such as flooding a sword with Erebea to strengthen its power and add effects such as a wind cutter.
As an Erebea user advances, their body becomes less human until they are effectively a full-fledged demon with the possibility of their mind forever being lost to the energy thrashing about inside them. As a dark erosion type of magic, the body will slowly be taken over until the user conquers it. Their white skin, for instance, may start to turn black from the hands first with glowing patterns appearing on their body, not reverting and steadily advancing over time and causing excruciating pain. A double edged blade where one either masters and controls it or dies at a young age.
Erosion Levels - These are the different stages of Erosion on the mind and body of the user, each stage bringing about different effects. For spells which are toggled on, their cost is per post.
Use of D Rank Spell = +1 Erosion
Use of C Rank Spell = +3 Erosion
Use of B Rank Spell = +5 Erosion
Use of A Rank Spell = +10 Erosion
Use of S Rank Spell Forbidden
Single Post without using Magic = -1 Erosion
Complete a Thread = -5 Erosion
Win battle against Inner Demons (Quest) = -10 Erosion
- Stage 1 (0-25)
- Stage 2 (26-50)
- Stage 3 (51-75)
- Stage 4 (76-100)
- Stage 5 (100+)
ELEMENTAL AFFINITY | Darkness
SPELLS |
- Spell Name: Erebea Consume
Type: Magic Erebea
Level: D
Range: ---
Description: By direct contact with another spell, the user injects their own energy into it. By doing so, the opposing spell is cancelled, weakened or absorbed.
Drawback: Only works on spells of a lower level than the spell itself. As it requires direct contact with spells, physical spells are likely to break the body and non solid spells will still affect the user. - Spell Name: Erebea Miasma
Type: Magic Erebea
Level: C
Range: ---
Description: Creates an aura around the user which interferes with anything containing mana, be it spells or people. The miasma itself is poisonous to a mage who has open wounds or if they inhale this mist. Weakens incoming spells by a single level, sometimes half a level. Can be directed by the user.
Drawback: While active, user's movement speed is halved otherwise the aura cannot keep up. Additionally, the more spread out it is, the less effective it is, similar to watered down bitters. - Spell Name: Erebea Equip
Type: Magic Erebea
Level: B
Range: ---
Description: By compressing Erebea miasma into a single form and holding its shape with demon energy, the user can create simple weapons with a transparent charcoal black color. This energy can be released in different ways to create a mid-range attack, or form arrows for long range. Each weapon has power equivalent of the spells level when used. Can overpower a spell of the same level.
Drawback: Unlike its penetration and cutting power against spells, the weapons created are a rank lower when used against physical weapons and against another human being. - Spell Name: Erebea Form
Type: Magic Erebea
Level: A
Range: ---
Description: By flooding their body with Erebea magic, the user enters Erebea Form. They gain an increase in physical prowess, turning their own body into a weapon. Their speed is also raised to match this. On top of this, they are infused with their primary magic affinity. With darkness, one becomes able to turn their entire body into a dark mist which can move like a swarm of bees, or become a hard to catch shadow on the ground. Heightens all of the senses.
Drawback: Vulnerabilities against the affinity weakness are doubled, and the shadow form cannot touch another shadow or they will return to their physical form. The longer one remains in this form, the less rational they are and the more their instincts take over. Without a light source, a shadow form cannot be made. Once deactivated, the overload of magic takes a toll on the body, making them immobile for a single post. - Spell Name: Perpetual Erebea
Type: Magic Erebea
Level: S
Range: ---
Description: With mastery of Erebea, this Forbidden Spell activates. Their body permanently becomes a being of demonic energy, living symbiotically with the Erebea and the user's body together. Alongside the advantages of Erebea Form, Perpetual allows for both the primary and the secondary affinities to be absorbed and utilized by their body. Their body cannot age nor die from natural causes, becoming that of an immortal unless they fall in battle. Lost limbs can be recovered over time.
Drawback: Affinity weaknesses are doubled, and there are two sets of weaknesses now applicable to it. The more magic that is expended in this state, the longer it takes them to recover, possibly even resulting in having to hibernate for a long time. The effectiveness of the regeneration also slows when there is a lack of magic, as it drains magic against the users will in order to heal the body.
These are the spells with flavor text (Descriptions may vary)
- Spell Name: Erebea Consume
Type: Magic Erebea
Level: D
Range: ---
Description: By coming into direct contact, the user grabs a spell and tries to either read the flow of magic and consume it to fuel themselves, redirect the magic to convert it into another spell, or disperse it by injecting their own demonic power into it.
Drawback: Only works on spells of a lower level than the spell itself. As it requires direct contact with spells, physical spells are likely to break the body and non solid spells will still burn and drown the user. - Spell Name: Erebea Miasma
Type: Magic Erebea
Level: C
Range: ---
Description: Leaking out from the body, Erebea energy is released and mixes with the air, reducing the effectiveness of any spells used against them, and converting some of the surrounding magic into demonic energy at a slow rate. Lowers the power of a spell by one level.
Drawback: While active, user's movement speed is halved otherwise the aura cannot keep up. Additionally, the more spread out it is, the less effective it is, similar to watered down bitters. - Spell Name: Erebea Equip
Type: Magic Erebea
Level: B
Range: ---
Description: By utilizing the flow of demonic energy that has been converted, the user can form weapons in the shape of black energy that seemingly hold itself together but without a solid form. This would be akin to Miasma which has been folded and compressed into a single shape. A slash from a blade created by this would be like sending out a wave of demonic energy to eat away the magic as it travels, becoming stronger as it absorbs more before hitting a solid object that effectively disperses the energy.
Drawback: Has no affect against things that do not contain magic power. For example, it could strike against a solid cliff face and only leave a mark as it absorbs the stagnant energy on it, but then cut and disperse as it strikes. However against a spell or mage, it will cleave into the spell as an opposing force, and cut through a mage unless their magic power is sufficient enough to counter it. - Spell Name: Erebea Form
Type: Magic Erebea
Level: A
Range: ---
Description: By forcefully pumping the Erebea magic through the entire body, the user enters their Erebea form, the pinnacle of Magic Erebea as it effectively turns them into a being of darkness. Every molecule of their body becomes that of their affinity. For darkness, the user becomes a being of darkness and can convert their body into a mist form and move anywhere there is a shadow. Overall, ones physical strength and speed and very presence become a condensed block of demonic energy and strengthens every part of their being, making them capable of inhuman feats and fight on par with beings stronger than themselves.
Drawback: They become vulnerable to the affinities in opposition to their own, and also inherit traits that are related to their affinity. For example, someone of dark can be eliminated by light if they aren't quick enough to avoid it, and they also cannot turn into a shadow when there is no light source around. The progression of erosion is sped up a lot, and the longer one remains in this form, the more they begin to lose their mind and follow instincts rather than rational decisions. - Spell Name: Perpetual Erebea
Type: Magic Erebea
Level: S
Range: ---
Description: When one has overcome their own darkness in their hearts and mastered the ways of Magic Erebea, they attain this forbidden spell automatically which is the embodiment of Magic Erebea. The user becomes Magic Erebea, a living magic being that has transcended humanity after overcoming life and death both physically and mentally. Perpetual Erebea can reach a maximum rank of S, but can be adjusted to be either D,C,B or A if they wanted. Similar to Erebea Form, the user becomes that of their own affinity and gains bonuses to every facet of their being, except only a level higher than previously. Healing is of the highest regeneration, capable of healing minor injuries instantly, and S Rank is capable of healing an entire limb after a day or so.
Drawback: Perpetual Erebea cannot be deactivated. The user effectively becomes a being which is immortal in the natural sense, though still possible to be killed. As such, their body has limiters which have to be unlocked level by level, and level D is the lowest, always active but costs nothing. Each rank requires an entire post to unlock, meaning a total of 4 posts to reach S Rank in a single battle.
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| your characters; Battler Myrddin, Syo Locks, Thaddeus Israfel
| face-claim;
✪ UMINEKO NO NAKU KORO NI | BATTLER USHIROMIYA | BATTLER MYRDDIN
| made by lafayel ♡ btn[/ul][/td][/tr][/tbody][/table][/div]