Post by syana on Sept 14, 2015 17:32:45 GMT -5
Name: Syana Alexis Cadenza
Nickname: Sya (Preferably) Princess (By Syo) Honey-bird (Boss) Princess Syana (Family) Winged-Bird (Festivities) Syano (Aether) Lil' bird (Maddox)
Gender: Female
Age: 21
Blood Type: AB+
Rank: A
Guild: Step-in Vice Guild Master of Fairy Tail
Person(s) of Importance:
Syo Locks.
Maddox Aquila - Boyfriend
Kasumi Ito - Best Friend
Skills:
1) Calming Aura: Ability to soothe down angered people just by calmly smiling or talking. With her laid back and warm attitude, Syana has the capability to help cheer up someone in need of it. (Doesn't really work if they're "psychotic" or "crazed" in any way.)
2) Poison Detection: Sya can pick up on poison within plants, animals and humans. She'll able to pinpoint what poison is and how deadly it is. (Depends on her power, she can either heal it or slow its process down)
3)Vital Points: Syana knows body parts and the vital parts of a human and animal body. This means she can see the blood stream and magic stream within a persons body.
As if I gathered broken pieces of glass;
Height: Height 5'7"
Weight: 9 Stone
Appearance:
Syana is often referred to as "The Fairy of Happiness" just by her pixie-like appearance. She's small, slim with a delicate frame but always walks around with a smile on her face. Her eyes which were once emotionless have been replaced with a much happier, lit up gleam. Something that was helped by a friend of hers who she cares for intently. Syana's hair is a short, golden-brown/strawberry blonde colour that reaches down to the nape of her neck and frames her cherub-like face. Her skin is a porcelain colour and coral lips to add. She was told to always smile a smile that "rivalled the sun."
Syana isn't one for fashion. She won't walk around every shop and freak out at the cutest outfits. She prefers to find exotic clothes on her journeys. This means her clothes are always appealing to wear and she sees fun in doing so; because of this, the saying "an apple doesn't fall far from the tree" comes in tow. Syana possesses a necklace which she received at birth representing her family crest. Being born into royalty she was brought up in silk clothing and exotic feel.
After having recently joined Fairy Tail, the girl now possesses a Turquoise Fairy Tail mark on her right collarbone as well as a big scar with the Phantom Cloak mark on her back.
Weapon: "Staff of Feathers"
It's coloured with a golden paint which holds the family crest in the middle of the staff between the blade-like feathers that fan out in a symmetrical pattern either side of the crest. There is seven feathers on either side which follow a ring attached to the staff. The biggest of the seven peek over the ring. Right beneath this ring and either side of the crest that forms two prongs.
Items:
Name: Enchanted Robe
Level: B
Description: A soft and lightweight robe that has been crafted out of enchanted fox hairs. Mystical and foreign symbols decorate the sleeves, signalling that this robes origins are not of Fiore’s. Much like the cheaper rat hair imitation, the robe offers no real defence against physical attacks. It does, however, offer moderate protection against all forms of offensive magic and it has even been known to increase the destructive potential of the wearers own magical attacks by a slight margin.
Price and Availability: 8000 jewels. Shop only.
What the heck is this? Drips from my cut finger,
Personality: Syana is a calm, quiet and a serene character. She was told while she grew up to smile and that's usually what is seen plastered across her face. This doesn't necessarily mean that she's not likely to show other expressions, but her mind subconsciously follows the saying "When in doubt, smile."
Syana is overly positive and relies far too much on positivity. This means when the option to say no appears, she chases it away with a smile and instead says yes.
Syana is an introvert. She's not shy, but she is reticent and won't speak up as much as one would hope. She'll often address people with a touchy-feely sensation be it hands on the cheek and smiles or just give a nod. This doesn't mean she's a mute, in fact she will talk. Syana's confident in her friends and will rely on them when push comes to shove. She can be stubborn and disobedient. Perfection is far from what Syana is. Syana's known to rebel against what she is told as she had done so while she was younger.
Despite Syana's age, she will always be a rather big kid at heart but that doesn't mean that she's not mature. Syana is overly caring and always puts friends and everyone before her own even if it's a life or death situation.
Given the nicknames she has, people often refer to her as their light around the town she works at just because the way she greets and knows practically everyone. They often trust her with a lot of stuff even though she's only been there for a year or so; even having admired the change from when she first arrived in Magnolia.
When she had first arrived she was emotionless with a blank expression always. She never uttered a word and even just gazed onward at the walls with deadpan eyes. Nobody knew her name, not even her.
Syana can be very dim and unaware of peoples feelings towards her. She oblivious to the obvious things, but towards the hidden things she can pick up on them almost instantly. Syana is clumsy and will act without thinking. She's dopey, but sane.
Syana's voice is quiet but soft and it's a pleasure to hear when she speaks but when she gets hyper or happy, the voice tends to heighten in pitch and become a lot squeakier. Syana isn't easily frightened by things, but that doesn't mean she hasn't got things she dislikes or hates. (Check dislikes for more info)
Is this what we really hoped for?
Likes:
- Cakes and all things sweet.
- Being close to Maddox
- Helping everyone see the bright side.
- Insects
- Death
- Her own memories
Jobs: Waitress at "Delightful Melody" a sweet shop within Magnolia.
Other: Currently dating Maddox Aquila.
I knew it at the bottom of my heart that the hardest choice would be the best,
History:
Syana grew up far away in a place separated far from where the world known today. A city that's known today to be the city of sand due to it being in a deserted wasteland. She grew up with regular visits from her fathers best friend and his son who was slightly older than her, but after the first few visits being awkward; the bond between these two children became very close. Syana hated being stuck behind castle walls where she was claimed to be safe. A maid she loved would always tend to her every night. The maid had something against her new "boy friend" and the inquisitive child himself seemed to have suspicions; even warning Syana herself about her maid, but all warnings went to nowt and were playfully brushed off. Syana would often be given the opportunity to go into town with the maid, but was always stopped by her father and older brother with instant, curt refusals, however, one night while Syana was sleeping; her maid turned out to be a thief from a dark guild with a true hatred towards Syana and her family. She wanted the money, she wanted the power and the child was the way to do it. She tried assassination, but that was instantly sniffed out. Luckily, she had managed to avoid suspicion just by using the kings own daughter as an alibi. Seeking the time right, she kidnapped Syana at the age of 8 by binding her with ropes, sealing her in a bag and simply pretending she had just removed some trash. Syana was muffled and unable to move, she was terrified and in tears.
One day while stuck in the dark guild with countless of attacks against her; Syana began to become used to the pain that afflicted her. She closed her eyes and soon enough the pain began to hurt her less and less with every attack. All these lashings over a few jewels caused Syana to lose faith in humanity, but that was until one day when one of the dark guilds burst through the door; he fell to the floor with an arrow in his back. Syana's eyes lifted and she realised that an angel had come through the door. This saviour came out of nowhere with a bright golden late blazing behind them; of course, Syana was just lost in a blur as she watched the silhouette that walked towards her and words that she'd never forget burned into her mind. "It's not your time, little one. For now, you will remain lost but you will be free." A finger was pressed to her forehead and everything lit up in a bright and all of a sudden a power surge ran through Syana's body, licking her bones and causing her body to pulsate while electrocuting her insides and causing her to scream and cry in pain. What she thought was death beginning to form, the child screamed and kicked against the post before a bright light burst out of her body and the ropes began to burn and break, snapping at the heat and she found herself feeling free. Crawling away in desperation with a weak body, Syana found herself staring around in sheer confusion. She freed herself? Where did the sense in that come, but she didn't spend much time questioning it. With tattered pyjamas and nothing on her little feet; the child desperately fled the bounds she was locked in and found herself running until she could run no more. Rain began to fall down, the heavens seemed to have opened up to her and shed tears for the sadness for the sorrow that had become of this kid. As she ran onward, Syana found herself slipping on some loose, wet dirt and going head first into a tree. As she slid down it, a sharp pain emitted her scalp and as she landed on her side, she rolled over and let the warmth of the liquid that left her head cover her body. The weather was cold, the area was horrible. Syana stared up at the grey sky, her eyes glazing over and they closed; welcoming the darkness.
When her eyes opened finally, she found herself staring up at the ceiling. Warmth surrounded her and something covered her mouth. There were eyes focused on her with worry; nurses surrounding her while they tended to the bandage around her head. As they removed it to disinfect and clean the wound they found something much more surprising. The open wound that she had not just three days ago was completely healed with no scar to. As they stared in awe over it, Syana just found herself staring at her hands. Was the nurses and doctors really being honest? Had her head truly healed? Syana had no recollection of what had happened beforehand, her head stung and pulsated. She felt nauseated like she could throw up at any second. Questions barraged her, but the only thing that seemed to appear in her mind was her name. All she could reply was the name "Syana". One of the doctors, a kind man offered to take her in when he found out she had no recollection of her family. She found herself growing up in this new place.
Years soon passed after that. Syana began to grow up with flashbacks until one day she came across someone who truly recognised her. He seemed surprise. Syana had no recollection of this boy, but he claimed himself as Syo. The name just caused Syana to wince at the pain that shot through her head at these memories. She hadn't any recollection of who this boy was, but the name was just so familiar that she wanted to know him. She felt a bond with him. She soon joined the Fairy Tail guild for a while, living inside the dormitories there while learning all about magic from Maddox. After mastering her power, Syana finally was able to use it and learnt that she had the power to heal. Something that truly surprised even her.
One day her family demanded of her to return once discovering who she was and where she had been hidden. For this point, she had recollected a relatively small amount of her memories, but was going on sheer willpower to collect the latter. It seems like dark guilds had gotten sound of the reward that came with retrieving the daughter of a powerful company. Something that even Syana herself wasn't aware of. It seemed everyone she had befriended was against returning her, but the dark guilds had other plans. Fights happened, injuries happened and soon enough she had managed to stay with her new family; her old one coming in sheer surprise to see how healthy and strong she looked. More memories came to her mind after this event.
A few months passed and Syana found herself getting extremely close with her companion, Syo. Someone who she recalled to be her friend from the childhood. Someone who she began to get close to emotionally. A hidden romance had clearly blossomed between those two, both unaware of the others feelings (At least Sya was unaware).
She soon enough began to live with Syo while working at a cute confectionery shop.
Magic
Mage Type: Support - There to help and protect the comrades, Support Mages are often there to help their allies from the background while healing and sending out ranged attacks (Depending on the type.) These support mages branch off into different routes and each does different kinds of support.
- Air
- Earth
- Water
- Fire
- Light
- Dark
- Sky
Each one uses different spells depending on its prime element and can branch off into different ways. Some may even link with others or have similar effects.
Elemental Affinity: Light
Spell Examples:
Spell Name: Barrier
Type: Light
Level: D
Range: 5 feet
Description:
It engulfs the target or caster in a barrier that will deflect any magic spells, it's a faint pink barrier that shaped in diamonds which circle the whole of the person and barely visible. Only seen in light in the tail of light. It's not exactly effective but does potentially reduce damage.
Drawback: It's visible.
- Out of range, it won't work.
- Melee will break it.
- Stronger Mages break it on the first shot.
Duration = 2 Posts. (Unless any drawbacks happen)
Spell Name: Body Protection
Type: Light
Level: C
Range: 5 feet
Description: Anyone within contact or range will receive a warm sensation within their body which will then engulf them and protects them from any harm. Often shows a sort of golden gossamer shine around the people it protects. 3 posts
Drawback:
- The caster feels a faint burning sensation.
- Can not go further than 5 feet, even if in contact.
- Caster can not move as it will disrupt the channelling process.
- Can be destroyed if caster loses concentration. Prevents damage for 3 turns unless a stronger Mage.
- The more people it protects, the easier it is to penetrate.
Spell Name: Divine Protection
Type: Light
Level: B
Range: 6 feet
Description: The caster gets a pair of wings that fan out either side. It will cast a large pentagram on the ground and a golden gossamer barrier will protect everyone in reach of it. The wings will be faded and sparkling while the caster stands on the spot with her hands to her chest. Everyone within this large pentagram will feel a sense of security (See her skills) and will have a warm sensation that lingers on their body. This will prevent anyone from being harmed by opposing Mages. Lasts 5 posts.
Drawback:
- It's not always effective.
- Causes the caster pain the longer she holds it up for.
- Requires a great deal of concentration otherwise the pentagram will shatter.
- Stronger Mages can penetrate the barrier, but the damage won't be as powerful on the first hit.
- The pentagram is visible.
- Caster still cannot move.
Spell Name: Divine Protection
Type: Light
Level: A
Range: 7 feet
Description: The same pair of angelic wings break out of casters body, they spread out wide and shimmer. The wings are a light purple. This time it lifts the caster off the ground and her wings will flap and move freely. She is granted the ability to move freely. The casters expression becomes emotionless. The pentagram is missing this time round and in return is electric bolts of light that dive in between everyone in range; zapping their body and granting them protection.
Drawback:
- Caster gets insane amount of pain the longer she keeps up at it.
- Every post drains 1 magic.
- Granted the ability to move but at a slow pace. She's not protected by the spell.
- Breaks if concentration snaps.
- Can hit the foe if her concentration breaks and they're within range which grants them the protection too.
- Can seriously damage the caster to the point where it injures her insides. Fatigues her greatly.
Spell Name: Divine Empress
Type: Light/Angel
Level: S
Range: 10 feet +
Description: The wings from before are finally at their final form. The caster can fly and move around, she's under the protection of her own spell too; people within her reach are able to feel the protection too and are granted temporary invincibility (Basically blocks one S-class spell). The casters clothes change. She can alter the range to further but with consequences.
Amplifies the people under her protections attack power.
The new costume is what amplifies the power.
Wings
Costume
Drawbacks:
- Every post up, casters magic is drained rapidly. (S-rank magic)
- Causes the caster amplified pain.
- The magic can engulf the caster and cause them to go insane. (Can potentially kill them if not subdued at this stage)
- Concentration is vital.
- Can protect against every attack but with each S class attack the protection grows weaker.
- The people under protection can feel the pain of the caster, but not as bad.
- The further the range goes, (past 10 feet) it causes the caster discomfort, pain and a stronger concentration as well as begin to get weaker which thus is what helps quicken the insanity effects.
Spell Name: Lux's Blessing
Type: Light
Level: B
Range: Contact
Description:
The name is Latin for "Light's Blessing". As the name suggests, the caster takes on the blessing of the "light" and using it to help cure the embodiment of the person. It's able to heal deep wounds and even remove the scars.
The caster has her hands at a distance between the wound and a light will emit from their hands; touching and kissing the skin and beginning to lick and linger within the wound.
Drawback:
- The deeper the wound, the longer it will take.
- Can cause the caster fevers due to how much effort they have to put into the healing process.
- The caster will witness the pain that the victim is currently feeling.
- Consumes 2 magic.
- Requires concentration. If broken, the heal will be half-done.
Duration = 1 post.
Spell Name: Eos Arrow
Type: Light
Level: B
Range: 8 Feet
Description:
Eos Arrow, or derived from the goddess of light in Greek Mythology; Syana summons an arrow between her two palms. The arrow is rather large with a gossamer light that will follow behind it as it soars through the front at a quick speed. The arrow is a bright, golden colour with a golden aura that's visible.
Drawback:
Only one arrow can be summoned at a time.
Has only one set route. Cannot move or change route.
It is an arrow so the wind can blow it off course.
Easy to dodge.
Duration = 1 post.
Spell Name: Spellbind: Lucent Chains
Type: Light
Level: B
Range: 10 feet
Description:
Spellbind: Lucent Chains is one of the very powerful and reliable spells that Syana has power over. She's able to summon chains of light from the ground. The chains of light will wrap around the targets wrists, link together and bind against their wrists. They glow a bright golden colour and create a red pentagon on the ground. The more the target struggles, the brighter they glow and the stronger the burning sensation they'll give the place they've bound.
Drawback:
Will break if darkness takes over their source.
The chains have a short range from the ground so they're easy to avoid.
The chains aren't really effective against A + S class.
Easy to dodge.
Duration = 3 posts.
Spell Name: Coins of Divinity
Type: Angel
Level: A
Range: 40 feet
Description:
Syana summons three golden coins and separates her magic power into all three of the creatures. The three creatures are meant to resemble Beauty, cunning and sin. They often form a Harpy, Qilin and a Jackalope. They may be stationery, but they're all offensive. The harpy will send out waves of wind which can knock back things. The Qilin will stare them down and cause them to freeze on the spot and begin to move slowly and the Jackalope will hop on the spot and cause the ground to shake which can disorientate the foes.
Drawback:
These creatures cannot move from their coins.
The longer they've been summoned the more magic they drain from Syana.
She can't really use any other spells until they disappear which leaves her using either weaker spells or vulnerable.
The Qilin's gaze is easy to avoid if the target looks away or avoids the creature itself, its paralysis won't afflict them.
If the Qilin's gaze hones on its target, they can break from the stare by their own magic or by blinking even if it's slowed down.
It's not very effective against S class.
Duration = 3 posts.
Spell Name: Dance of Feathers
Type: Angel
Level: A
Range: 40 feet
Description:
Syana summons a clutch of magic feathers which will help her in two ways. They're drawn to magic which means they can nullify the magic too. They help remove weaker spells which disables harmful by cleansing the victims body from the magic or sticking to the person themselves by spinning in circular motions and attaching to the foe. They can also dissolve enemy barriers and detect magic which means it can point out what's an illusion and what isn't.
10 feathers will be used.
Drawback:
The feathers can get removed by hand.
They're not strong against S class, but they can weaken it ever so slightly.
They disappear once removed.
Duration = 2 posts or until removed.
How you did you find us?: Mass E-mails come in real handy.